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Going on vacation!
Therefore...My videos and stories may be put on hold for about a week. It's Christmas, you guys! Which means jack-all is going to be done. =_=; I'll try to do as much as I can but if not, you'll hear from me in a bit!
Last final tomorrow...It'll finally be over tomorrow ;_;
After the final, there's the long drive back, then family, then sleep, then...writing? Maybe? Just have to dust off my notes and dive into it. Go back to my usual stay-up-till-six-in-the-morning routine XD; Because that's the only one that ever works.
Well, now that class is over...-sniffle-
I decided to use this blog as a...blog.
Keep people up to date on my dA account and all that. Haven't written anything in forever and I kind of miss it.
Keep people up to date on my dA account and all that. Haven't written anything in forever and I kind of miss it.
Holy crap......
Michael Gregory of the Gregory Brothers played Wikiwars with us.
Excuse me while I freak out... owo
Excuse me while I freak out... owo
My experience with Internet Studies...
As a finicky underclassman, I dove into the class without knowing much about the major it represented. I used it as both a learning experience and a way to either convince me to or dissuade me from sticking to my decision. I must say, I'm happy about the random change from Creative Writing to Internet Studies. After years of placing technology on par with human beings, I realized, "This might be what I want to do for a living...". I wished to learn more about what made computers tick, but I was unsure as to how and where to start. So...why not everything?
Internet Studies was an engaging yet relaxed course with an informative, funny professor. Blogging, while not one of my pastimes, helped me learn more about classmates and share my interests. The in-depth discussions usually ended with me being fascinated with the topic of the day. About halfway through the semester, I already declared my major and was looking up more courses to participate in. Lucky for me, I have Stanovsky as my professor again! This was one of my favorite classes hands down, and I'm a bit upset about how quickly time flew. If any future students read this, I have this to say: read the material, speak up, and blog, blog, BLOG. That's all you have to do to both pass and enjoy the class.
Brett Gaylor Interviewed by Hulu
Hulu asks RiP! A Remix Manifesto director what everyone's been thinking: Did he succeed in pissing off lawyers, among others.
Developing Nations License
Here's a link to Lessig discussing the Developing Nations license, a derivative of the Creative Commons law. This license allows citizens of developing countries to freely make derivative works while the original authors still gain profit. Everybody wins!
Creative Commons: A Creative Way to Beat the System
U.S. Copyright was founded in 1790 and used to protect
scientific and other progressive creations for up to fourteen years (LIBGuides).
The copyright extended numerous times the past few decades, giving creators
exclusive rights for the approximate length of two lifetimes. The consequences
for refusing to abide to these laws can range from substantial fines to jail
time. Wishing to create a more obvious solution than contacting the owners of
creative works and enduring an excruciating approval process, Creative Commons
was created. Creative Commons is defined as “a nonprofit organization... [which
aims to] promote copyright law to allow greater access, use, and repurposing of
creative works (Media Factory)”. It was founded in 2001 with the support of the
Center of the Public Domain. It had a Board of Directors with copyright reform
supporter Lawrence Lessig as a member. He and the others wished to add to the
definition of “fair use”, even going so far as to add the Developing Nations license. After all, what use would the copyright infringement penalty be
if the "culprit" was unable to afford it?
There are several Creative Commons licenses that can be
chosen by creators: Attribution (CC BY); Attribution-NoDerivs (CC BY-ND);
Attribution –NonCommercial Share-alike (CC BY-NC-SA); Attribution-Share-alike
(CC BY-SA); Attribution-NonCommercial (CC BY-NC); and Attribution-NonCommercial-NoDerivs
(CC BY-NC-ND) (. The following essay will be a breakdown of the licenses’
individual aspects, which are represented by letter pairs. Attribution (BY) is used the skeleton of the
more specific licenses. It allows users to do what they wish with another’s
work, so long as they give the original author credit. This is including, but
not limited to, distributing, remixing, and copying. It is represented by the
simplified silhouette of a person. The Share-alike (SA) license gives users the
opportunity to distribute derivative works under one condition: the derivative
work, like its origin, must also contain a Share-alike license. This is
represented by a reversed C, which is better known as the “copyleft” symbol. Non-commercial
(NC) is the same as Attribution, but it prevents creators who use it to their
advantage from selling or advertising their work. To identify it, look for a
dollar sign with a line going through it. Finally, there is the No Derivative
Works (ND) license, which is the strictest of all of them. If one’s art is
under this copyright, licensees can only make verbatim copies. This license is
labeled by an equals sign. Creative works-themed sites attempt to enforce these
laws to prevent art theft, but it is mostly a courtesy.
Some DeviantArt users are victims of art theft due to others
failing to comply with the Creative Commons law. Though most artists create
their own works, whether it is drawn, sculpted, or photographed, it should be
known that displaying them on websites with traffic at the millions poses a
great risk. Therefore, dA gives you the option of adding a Creative Commons license,
hoping to scare thieves away. It is not always successful. I have been made
both witness and prey to this crime. There are vigilantes who either expose the
thief on Deviants’ comments section or report them to the higher-ups. Based on
my experience, the retaliation ranges from severely delayed to a simple slap on
the wrist. It is understandable, since it is the art site with the most traffic,
but is also worrisome for those who are affected.
There are some popular artistic methods whose position in
copyright is left ambiguous. Fan-made works are prime examples. There are trillions
of drawings, comics, parodies, and music videos that have not-so-subtle
connections to television shows and video games. The main concern is the commercial use of
someone else’s plot and characters without permission or acknowledgment. In my
opinion, these derivative works are more helpful than harmful, so long as the
works are not wrongfully claimed. Without understanding the references, the jabs
at the media represented would not be nearly as entertaining. They would
encourage the confused audience to search for the source, therefore supporting
the originators. The same applies for fan-fiction. Despite sufficient details
being vital to a good story, some fan-fiction authors subconsciously assume
that their readers are aware of the original plot and leave out important facts.
In these situations, they add new characters, they formulate an entirely
different story, or do both. Due to their growing popularity and aforementioned
promoting, the creators of the originals tend to look the other way. In some
cases, like Black Rock Shooter and the
50 Shades of Gray series, the
derivative is made into its own original piece and exploited for profit.
Therefore, despite something being a blatant portrayal of something else, it
could commercialized if differentiated enough.
This essay is under the CC BY-NC-SA license. It is intended
to be informative and it would be beneficial to its purpose if it was shared.
Any creative derivative works will more than likely extend people’s interests.
It may also encourage others who would never have thought of it previously to
pursue the original work. Parodies of cartoons and recorded video game guides
are constantly promoting whatever original work is shown, increasing and
captivating the audience of old and new media. Which is why, I feel, that as
long as nothing is being used for personal gain, these creations should be left
alone.
Cites
“About the Licenses.” Creative
Commons. Creative Commons. Web. 27 November 2013.
“Copyright, Copyleft,
and the Creative Commons.” LIBGuides.
HUHS Library Media Center. Web. 26
November 2013.
Corbett, S. “Creative Commons History” and “Lawrence Lessig.”
Creative Commons. Media Factory.
Web. 27 November 2013
“Creative Commons license.” Wikipedia. Wikipedia. Web. 26 November 2013.
“History.” Creative
Commons Wikia. Creative Commons. Web. 26 November 2013.
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December
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- New story!
- HAPPY HOLIDAYS!!
- Going on vacation!
- New chapter, different story
- SMT Persona 4 Walkthrough
- New chapter~
- Last final tomorrow...It'll finally be over tomorr...
- Well, now that class is over...-sniffle-
- Holy crap......
- My experience with Internet Studies...
- Cats & Physicists by thislittleantithesis
- Brett Gaylor Interviewed by Hulu
- Developing Nations License
- Creative Commons: A Creative Way to Beat the System
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